Bring Music to the Darkness

You must push back the shadows that have claimed the land using your magical instruments. Connect the ancient braziers to bring light back into the world.


Controls

WASD - Movement

F - Interact with objects in the world

Left Click - Select notes inside the composer interface.


Mechanics

The game revolves around playing musical notes to guide a beam of light from one brazier to another. You cannot walk in shadows, only lit up areas are accessible. Connect the two braziers together in a level to unlock the exit and move onto the next area.

You only have access to the flute at the beginning, which lets you move one space in any cardinal direction per note.


Later on, you unlock the stand up bass, which gives your flute movement notes a three times distance multiplier if you play an enable note, and resets it to normal when you play a disable note.

There are two kinds of levers, one time use and timed.
One time use levers open doors and are colored bronze.
Timed levers open sections of wall for a limited number of song attempts, then reset, and are colored blue.


Game Design Document

StatusPrototype
PlatformsHTML5
AuthorAmatwiedle
GenrePuzzle
Made withGodot, Aseprite
TagsMusic, Retro, Shadows
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles

Comments

Log in with itch.io to leave a comment.

I love the idea and implementation but I feel like I missed something.
Because even though I connected the braziers in the first room and that lil door opened the middle of the room is still in shadow and I can't continue

A fantastic musical puzzle game with a really unique design.

I was totally enthralled by the premise of this game and from the start lighting your path to make your way through ths dungeon is so so cool.

I got a little stuck trying to understand how the bass worked (as you know per our discussion on Discord) after you helped me figure that out it was smooth sailing... Until the timed gates. 

(The bass triples the movement speed of any notes after it and to disable it you need to play the stop note which is the bottom line of the bass. So if you need to move less than 3 spaces it requires a bass stop note if already active)

I stopped playing on the level with the 3 timed gates simply because having to backtrack to re-open the gates again was just not worth my time. Having some sort of system that would let me replay my previously played routes or something would make something like this much easier but having to manually replay/replot it all to open the gates again was not something I was willing to do. Which is a shame because up to this point I was completely on board with everything in the game.

The graphics and audio are brilliant. I love the character design and the dungeon is a bit plain but otherwise great. The audio design is fantastic as you would expect from a game based around it and when you solve the puzzle and light the brazer the music scores are divine. 

As I said I was really put off by the gates it felt very against the flow and design of the game thus far and I just didn't vibe with that at all. The rest of it though was *chefs kiss*.